©
Cherwell Scientific Publishing 1998
Compared to Servers, Clients are usually characterized by less powerful software & hardware and are usually connected by relatively slow network. Thus it is desireable to minimize the amount of data stored on the Client, minimize the amount of data transfer and as much as possible perform any comput-intensive operations on the Server.
We have implemented our system using these principle and also we
have attempted to maximize use of server-side processing for arbitrary
data, which may not even have originated there.
For example using the functionality & speed of the Daylight
engine on its own as well as on the data stored in its databases.
For example: CLogP calculations, substructure and similarity searches.